
The game is simple. Players take turns giving clues by singing, miming, drawing and other ways for the remaining players to guess scenarios created by randomly picking cards. The scenarios almost don’t make sense, but that’s actually what makes it funny. There are different ways to play. Check out what we have so far.
STANDARD PLAY
Minimum 4 players
Game Time: You decide
Time Limit Per Round: None
Place the cards face down in piles by color. Each round, one player gives clues and everyone else guesses. The clue giver picks up a card from each pile and creates a scenario using the yellow, blue and red card. The white card determines how clues are given (Draw, Sing, Whisper, Mime, Funny Voice or Accent and Doodlerium. If the clue giver picks up a Doodlerium card, they can choose one or two ways to describe the scenario. The first person to guess correctly wins that round. If the clues are given by singing or using a funny voice or accent, the guesser has to say the words they are guessing in the same way the clues were given. Everyone takes turns being the clue giver.
Ways to score: Whoever wins that round gets all the colored cards, while the white card goes back to its pile. Or the first player to guess the correct word/s in each card gets that card. At the end of the game, the person with the most cards wins.
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TEAM PLAY
Minimum 4 players
Game Time: You decide
Time Limit Per Round: 2 minutes
This is played like the Standard Play but by teams. Split into teams. Each team will take turns trying to guess the most scenarios within a two-minute period. After each correct guess, the clue giver will pick cards for a new scenario to give clues until the two minutes are up. The team will keep the cards of all scenarios they guessed correctly. The next team then takes their turn. Each player must take turns as the clue giver for their team, with no repeat clue givers until everyone has had their turn. The team with the most cards at the end of the game wins.
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DOODLE AWAY
Minimum 3 players
Game Time: You decide
Time Limit Per Round: 30, 60 or 90 seconds. Your choice.
Each round, one player will be The Judge and the remaining players will be The Doodlers. The Judge picks up a yellow, blue and red card to create a scenario for The Doodlers to draw within the time limit you set. Once the time is up, The Judge decides which drawing they like best. The best Doodler gets the cards used to create the scenario they drew. Everyone takes turns being The Judge. The Doodler with the most cards at the end of the game wins.
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SINGLE CARD PLAY
Minimum 4 players
Game Time: You decide
Time Limit Per Round: None
Too “under the influence” to focus and creating a scenario with three cards too confusing? Don’t fret cause we have a solution! Playing with the same concept, use one card instead of three. Pick a card, any colored card to describe and use the white card to determine how clues are given. Problem solved!
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That’s all we have for now on ways to play. As we come up with more ways, we’ll just keep adding it. We are also open to suggestions! Feel free to send your ideas, simply go to our Contact Us page.
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CARD DETAILS
An extended explanation of what each card color represents.
COLORED CARDS
Used to create scenarios
YELLOW: Who
BLUE: What
RED: Where (Place or event)
WHITE CARDS
Determines how clues are given
DOODLE: Draw the scenario. You can use words and numbers as long as they aren’t the words on the cards picked.
FUNNY VOICE OR ACCENT: Give clues using a funny voice or accent. Examples include cartoon characters or animal voices like a sheep or chipmunk. The guesser must respond in the same funny voice or accent to win this turn.
MIME: Like charades, act out the clues.
SING: Channel your inner opera singer or diva. Just like a musical, you have to sing the clues. The guesser must sing back the answer to win this turn.
WHISPER: Give clues by whispering the words.
DOODLERIUM: This is a wild card. The clue giver can choose one or two ways to give their clues. If the clue giver selects "Sing" or "Funny Voice or Accent," the same rules apply for the guesser to win this turn.